La gamificación en el desarrollo de la alfabetización informacional desde la perspectiva de los estudiantes universitarios

Translated title of the contribution: The gamification in the development of information literacy from the perspective of university students

Daniel Flores-Bueno, Cesar H. Limaymanta, Alejandro Uribe-Tirado

Research output: Contribution to journalArticlepeer-review

13 Scopus citations

Abstract

In recent years, gamification in higher education aimed to improve the level of student engagement in learning. The model of education by competencies is no stranger to this pedagogy, which today relies on teacher creativity and student participation. The objective of this research was to analyze how gamification affects the increase in the mastery of information skills in university students. The research approach used is mixed. In the quantitative phase with a quasi-experimental design, the ALFIN-Humass questionnaire was used to measure the perception of competence development (pre and post), showing that there are significant differences between the pretest and post-test of the experimental group in the perception of ALFIN development (t = -4.63; p <.01). In the qualitative one, a focus group was conducted whose results confirmed the quantitative findings. The contribution of this work lies in pointing out the relevance of gamification as a didactic strategy in the development of Information Literacy Competency.

Translated title of the contributionThe gamification in the development of information literacy from the perspective of university students
Original languageSpanish
Article numbere342687
JournalRevista Interamericana de Bibliotecologia
Volume44
Issue number2
DOIs
StatePublished - 1 May 2021

Bibliographical note

Publisher Copyright:
© 2021 Universidad de Antioquia. Publicado por Universidad de Antioquia, Colombia.

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