TY - JOUR
T1 - Videogame to support the teaching of reading to deaf children using gamification
AU - Ramos-Ramirez, Rancés
AU - Mauricio Sanchez, David Santos
N1 - Publisher Copyright:
© 2019, Associacao Iberica de Sistemas e Tecnologias de Informacao. All rights reserved.
Copyright:
Copyright 2019 Elsevier B.V., All rights reserved.
PY - 2019/10
Y1 - 2019/10
N2 - The present work shows the development of an educational videogame of support for the education of deaf children whose objective is to reinforce their literacy. In this videogame, the children interact using the static gestures of the Peruvian sign language, in this way, they complete the levels previously created by the teacher. In addition, gamification elements that seek to encourage the participation and competitiveness of children are used. The use of the videogame in 9 deaf children shows an increase of 22% in the students’ grades, and the SUS test, a high usability of 81/100.
AB - The present work shows the development of an educational videogame of support for the education of deaf children whose objective is to reinforce their literacy. In this videogame, the children interact using the static gestures of the Peruvian sign language, in this way, they complete the levels previously created by the teacher. In addition, gamification elements that seek to encourage the participation and competitiveness of children are used. The use of the videogame in 9 deaf children shows an increase of 22% in the students’ grades, and the SUS test, a high usability of 81/100.
KW - Educational videogame
KW - Gamification
KW - Sign language
KW - Usability
UR - http://www.scopus.com/inward/record.url?scp=85076184318&partnerID=8YFLogxK
M3 - Artículo
AN - SCOPUS:85076184318
SN - 1646-9895
VL - 2019
SP - 145
EP - 157
JO - RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
JF - RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
IS - E23
ER -