Virtual Reality and Tourism: Visiting Machu Picchu

Jean Diestro Mandros, Roberto Garcia Mercado, Sussy Bayona-Oré

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations


In COVID-19 times, the mobilization of people has become a latent danger due to the possible contagion, consequently people are deprived of visiting archaeological sites in person. Thus, virtual reality emerges as an alternative solution. Individuals can immerse themselves within virtual environments to explore monuments, museums, and other cultural heritage sites. The purpose of this article is to present a system to make virtual visits to the Citadel of Machu Picchu. The UP4VED methodology was used the system construction. The tests of the 3D model were carried out with hotel guests, who showed their satisfaction with the immersive virtual visit to the citadel, considering it an easy-to-use technology that facilitates interaction.

Original languageEnglish
Title of host publicationNew Perspectives in Software Engineering - Proceedings of the 9th International Conference on Software Process Improvement CIMPS 2020
EditorsJezreel Mejia, Mirna Muñoz, Álvaro Rocha, Yadira Quiñonez
PublisherSpringer Science and Business Media Deutschland GmbH
Number of pages11
ISBN (Print)9783030633288
StatePublished - 2021
Externally publishedYes
Event9th International Conference on Software Process Improvement, CIMPS 2020 - Mazatlán, Mexico
Duration: 21 Oct 202023 Oct 2020

Publication series

NameAdvances in Intelligent Systems and Computing
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365


Conference9th International Conference on Software Process Improvement, CIMPS 2020

Bibliographical note

Publisher Copyright:
© 2021, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.


  • Machu Picchu
  • Tourism
  • UP4VED
  • Virtual reality


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