Keyphrases
Internet of Things
100%
Computer Science Education
50%
Computer Science
50%
Pedagogy
50%
San Marco
45%
Posters
37%
National Universities
33%
Information Science Education
25%
Usability Improvement
25%
Course Content
25%
Learning Process
25%
Undergraduate Computer Science
25%
Pedagogical Tools
25%
Undergraduate Research
25%
Facebook
25%
Teaching Process
25%
Distributed Systems
25%
Blockchain
25%
Classification Algorithms
25%
Administrative System
25%
Mathematical Modeling
25%
Computer System
25%
Social Networks
25%
Desertion
25%
Undergraduate Curriculum
25%
Computer Science Faculty
25%
Computer Science Course
25%
Robotics
25%
Teaching-learning
25%
CS Education
25%
Multi-agent Systems
25%
Peruvian
20%
Systems Engineering
20%
Peru
20%
Computer Science Teachers
14%
Single Access
12%
Heterogeneous Information Systems
12%
Traveling Salesman Problem
12%
Intelligent Agents
12%
Universidad
12%
Engineering Informatics
12%
Engineering Faculty
12%
Lima
12%
Heterogeneous Communication
12%
Communication Environment
12%
Topic-oriented
12%
Course System
12%
Administrative Services
12%
Specific Task
12%
Heterogeneous Servers
12%
Mobile Agent
12%
Student Academic Performance
12%
IoT Applications
12%
Industry Needs
12%
Internet Use
12%
Engineering Systems
12%
Undergraduate Students
12%
Mayors
12%
Clinical Data
12%
Software Agents
12%
Human Intervention
11%
Educators
10%
Student Data
8%
Mathematical Model
8%
C4.5
8%
Naïve Bayes
8%
Multilayer Perceptron
8%
Social Phenomena
8%
Frequency of Use
8%
Public Investment
8%
Prediction Model
8%
Hybrid Forecasting Model
8%
Peruvian Universities
8%
Dropout
8%
Higher Education
8%
System Identification
8%
Decision Tree
8%
Controller
8%
Web Server
8%
University Students
8%
Autonomic Controller
8%
Self-management
8%
Autonomic Computing
8%
Preventive Measures
8%
Black-box Model
8%
Computing Machinery
7%
Course Type
7%
Relevant Content
7%
Home-based Business
7%
Home Industry
7%
Compulsory Course
6%
Teaching-learning Experiences
6%
Methodological Design
6%
Information Communication Technology
6%
Social Sciences
Computer Science
82%
Internet-Of-Things
75%
Computer Science Education
25%
Public Investment
25%
Decision Tree
25%
Facebook
25%
Teaching
25%
Information Science Education
25%
Undergraduate Curriculum
25%
Academic Performance
25%
Undergraduate Research
25%
Scientific Activities
25%
Case Study
25%
Learning Process
25%
University Students
25%
Peru
25%
Working Group
17%
Learning Experience
12%
Information and Communication Technologies
12%
Computer Science
Computer Science
25%
Administrative System
25%
Classification Algorithm
25%
Internet of Things
25%
Multi Agent Systems
25%
Social Phenomenon
12%
Intelligent Agent
12%
Mobile Agents
12%
Communication Environment
12%
Clinical Data
12%
Traveling Salesman Problem
12%
Preventive Measure
12%
Influential Factor
12%
Multilayer Perceptron
12%
Decision Trees
12%
Case Study
12%
Software Agent
12%
Information System
12%