Architecture and mobile application with augmented reality, visualizing videos and 3d objects in museums

Hugo D. Calderon-Vilca, Esau G. Ocrospoma-Callupe, Flor C. Cardenas-Marino, Edwin F. Calderon-Vilca

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

4 Citas (Scopus)

Resumen

This research presents an architecture and a mobile application with augmented reality (MAR), called MARHN, solving the problem of lack of information in a museum, since objects can be visualized both in videos and in three-dimensional objects. We report the development process and the functionality of the application, to find that the application is clear and easy to use. A field study of Natural History Museum of Lima visitors (n = 45) shows that the MARHN application generates satisfaction and ease to learn more about museum objects. The research also discusses the theoretical implications of other applications of AR (Augmented Reality), to use them as a model and improve.

Idioma originalInglés
Título de la publicación alojadaIEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies, CHILECON 2019
EditorialInstitute of Electrical and Electronics Engineers Inc.
ISBN (versión digital)9781728131856
DOI
EstadoPublicada - nov. 2019
Publicado de forma externa
Evento2019 IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies, CHILECON 2019 - Valparaiso, Chile
Duración: 13 nov. 201927 nov. 2019

Serie de la publicación

NombreIEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies, CHILECON 2019

Conferencia

Conferencia2019 IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies, CHILECON 2019
País/TerritorioChile
CiudadValparaiso
Período13/11/1927/11/19

Nota bibliográfica

Publisher Copyright:
© 2019 IEEE.

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