Resumen
Faced with the current pandemic context, in which virtual education has prevailed in most countries, this exploratory research aims to determine the Peruvian teachers' perception about the benefits of using gamified tools for learning assessment. 110 teachers of different educational levels participated, of which 80% were women (88) and 20% men (22), aged between 21 and 61 years. A questionnaire was applied to them to measure the benefits of 5 dimensions: effectiveness, motivation, performance, ubiquity and satisfaction. The results provide an overview of the gamification benefits, but they also reveal differences in the benefits according to educational levels (kindergarten, primary, secondary, and higher education).
Idioma original | Inglés |
---|---|
Título de la publicación alojada | Proceedings of the 2021 IEEE Sciences and Humanities International Research Conference, SHIRCON 2021 |
Editorial | Institute of Electrical and Electronics Engineers Inc. |
ISBN (versión digital) | 9781665429146 |
DOI | |
Estado | Publicada - 2021 |
Publicado de forma externa | Sí |
Evento | 5th IEEE Sciences and Humanities International Research Conference, SHIRCON 2021 - Lima, Perú Duración: 17 nov. 2021 → 19 nov. 2021 |
Serie de la publicación
Nombre | Proceedings of the 2021 IEEE Sciences and Humanities International Research Conference, SHIRCON 2021 |
---|
Conferencia
Conferencia | 5th IEEE Sciences and Humanities International Research Conference, SHIRCON 2021 |
---|---|
País/Territorio | Perú |
Ciudad | Lima |
Período | 17/11/21 → 19/11/21 |
Nota bibliográfica
Publisher Copyright:© 2021 IEEE.